Gran Turismo Movie Trailer Reveals David Harbour's Gamer Boot Camp
['Sony continues to mine its many video game properties for screen adaptations, and CinemaCon attendees Monday night were treated at a look at the first trailer for the next one: Gran Turismo. ', 'Stars Orlando Bloom and David Harbour were on hand during Sony\'s presentation of its upcoming movie slate, with Harbour joking that he didn\'t really understand what the Gran Turismo movie was at first: how do you make a movie out of a racing game with no story? "It\'s a racing simulator!" Harbour said he complained to director Neill Blomkamp.', "Of course, the movie tells the true story of a teenaged Gran Turismo player who successfully managed to make the leap from gamer to real-life professional racer--it's a bit different from your standard video game movie adaptation.", "Harbour acknowledged that his joke about not understanding the movie was pretty weak, and blamed the writers' strike for the quality of the joke.", "And then Harbour and Bloom presented the trailer. It focuses on a British kid named Jann, played by Archie Madekwe, who's joined up with the GT Academy, a skills competition with Nissan that sought to find gamers who could translate their digital racing skills to real-life cars. ", "Harbour plays the racing drill sergeant for these gamers, trying to whip them into shape at this racing boot camp, with Jann emerging as the winner and moving up to the ranks of Nissan drivers. But that's just the beginning of Jann's journey.", "Real racing is a whole new ballgame, Harbour's character warns.", '"If you miss a racing line in a game you can reset. If you miss it in a real race, you could die."', 'And, as we also saw in the trailer, Jann also has to deal with his new social situation--the other racers at Nissan look down on him because of lowly gamer origins. ', "The Gran Turismo movie doesn't yet have a release date, but is expected to hit theaters later this year."]
', 소니의 곧 개봉될 영화 슬레이트 발표회에서 올랜도 블룸과 데이비드 하버는 "처음에는 그랜 투리스모 영화가 뭔지 잘 이해하지 못했다"며 "어떻게 스토리가 없는 레이싱 게임으로 영화를 만들 수 있을까?"라고 농담했다, 이 레이싱 부트 캠프에서 그들을 채찍질하여 모양을 갖추려고 노력하는 중인데, 얀이 우승자로 부상하고 닛산 운전자의 반열에 올랐다. 진짜 경주에서 놓치면 죽을 수도 있어요.
Paul Rudd And Carrie Coon Don Ghostbuster Suits For Afterlife Sequel Tease
["2021's Ghostbusters: Afterlife left the door wide open for more ghosts to sneak in, as well as a sequel. While Sony Pictures didn't offer up any footage, they did share what look to be a new plot development for the upcoming film.", "In lieu of footage of the film, stars Carrie Coon and Paul Rudd appeared in a video with director Jason Reitman and writer Gil Kenan alongside young Ghostbusters Finn Wolfhard and Mckenna Grace; the whole family, including Rudd and Coon, are suited up in the iconic khakis. The video describes them as a family, which suggests that Coon and Rudd's characters got hitched between the two movies after their spooky meet-cute in the first one.", 'Reitman and Co. were already talking about a sequel before Ghostbusters: Afterlife hit theaters. Keenan said that "there are lots of surprising ways that the future and past can grow together, side-by-side and separately" at the time of Afterlife\'s release.', 'The Ghostbusters: Afterlife sequel is currently without an official name. Stars Mckenna Grace, Finn Wolfhard, Paul Rudd, and Carrie Coon will all reprise their roles, and actors Patton Oswalt (Young Adult) and Kumail Nanjiani (The Big Sick) will reportedly appear in the film as well. Kenan will direct the screenplay, which he co-wrote with Reitman. Ghostbusters: Afterlife 2 is currently set to hit theaters on December 20, 2023.']
캐리 쿤과 폴 러드는 제이슨 라이트먼 감독, 길 케넌 작가와 함께 영화 속편인 핀 울프하드와 맥켄나 그레이스와 함께 비디오에 출연했다, 상징적인 카키색 옷을 입고 있어요. 고스트버스터즈: 애프터라이프 2는 현재 2023년 12월 20일에 개봉될 예정이다.']
Diablo 4 Server Slam Test Will Let You Play Early, And Blizzard Wants You To Push It
["Blizzard has already held two beta periods for Diablo IV as we approach the game's June 6 launch, but today it announced yet another, and this one sounds intense. Dubbed Server Slam, the test will run from May 12-14 on all platforms and aims to help the development team better prepare for the massive horde of players sure to be waiting to play on launch day. Progress from this test won't transfer to the full game, but it is another opportunity to try the game ahead of its launch, as the Server Slam will be freely available to anyone who wants to participate. Those who reach level 20 and defeat the Ashava world boss will receive the Cry of Ashava mount trophy.", 'GameSpot had the chance to chat with director Joe Shely and associate director Joseph Piepiora about Server Slam and learned just how important this pre-launch period is for the game.', 'You need a javascript enabled browser to watch videos.', '\n Want us to remember this setting for all your devices?\n ', 'Sign up or Sign in now!\n ', "\n By clicking 'enter', you agree to GameSpot's\n Terms of Use and\n Privacy Policy", 'enter', 'Now Playing: Diablo IV | Behind the Scenes | Cathedral of Diablo', '"It\'s always been the plan for us to do everything that we can to make sure the launch is as stable as possible," Shely told us. "So the first thing we did was the early access weekend, and then we did the open beta. And the open beta and the early access weekend both allowed us to get lots of feedback that we were able to incorporate into the game. It also allowed us to test our servers, especially with lots of people."', "We saw some of the front-facing changes already explained--Blizzard is giving the Barbarian some buffs in response to feedback, for instance--but changes to server infrastructure also occurred. Rather than hope the changes it made are perfect for launch, Blizzard can test them in the Server Slam and, hopefully, offer a smoother launch than we've seen from similarly huge online games. As the name suggests, Blizzard wants the servers stressed as much as possible to ensure that a huge influx of activity will not throw a wrench in everyone's fun.", '"We did learn an awful lot from having players come and play the game during [the beta] period," Piepiora added. "There are certain situations you simply can\'t simulate internally. We learned a great deal and I think you saw things improve over the course of that weekend because we deployed hotfixes and made changes to improve the stability of our infrastructure."', 'This was evident if you played during the early access period for Diablo IV. After an evening of very long queue times, things smoothed out considerably to the point of there very rarely being any wait at all.', "Diablo III didn't exactly launch in a stellar--or, oftentimes, playable--state when it arrived in 2012. That game originally launched only for PC, but despite Diablo IV's launch across two generations of Xbox and PlayStation consoles alongside PC (with cross-play and cross-progression, no less), Blizzard insists it's ready this time.", '"It feels really good to be able to have Diablo IV get delivered to all these different audiences at once," Piepiora said. "It adds complexity--the complexity we planned for by releasing Diablo III on a number of different platforms over time. We learned an awful lot getting Diablo III on Switch, for example."', "As Piepiora alluded to, no matter how much shoring up and preparation is done, it's impossible to know for sure how an online game launch is going to go until players get their hands on the game. That'll come less than a month after the Server Slam when Diablo IV releases on June 6 for PS5, PS4, Xbox Series X|S, Xbox One, and PC."]
그리고 오픈 베타와 얼리 액세스 주말은 우리가 게임에 통합할 수 있었던 많은 피드백을 얻을 수 있게 해주었다. ", 피에피오라는 "[베타] 기간 동안 선수들이 와서 게임을 하도록 하면서 우리는 정말 많은 것을 배웠다"고 덧붙였다. "', "피에피오라가 암시했듯이, 아무리 보강하고 준비를 한다 하더라도, 플레이어들이 게임을 손에 넣을 때까지 온라인 게임 출시가 어떻게 진행될지 확실히 아는 것은 불가능하다.
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