본문 바로가기

카테고리 없음

[2023-04-25] 오늘의 게임 뉴스

728x90
반응형

Gran Turismo Movie Trailer Reveals David Harbour's Gamer Boot Camp

 

['Sony continues to mine its many video game properties for screen adaptations, and CinemaCon attendees Monday night were treated at a look at the first trailer for the next one: Gran Turismo. ', 'Stars Orlando Bloom and David Harbour were on hand during Sony\'s presentation of its upcoming movie slate, with Harbour joking that he didn\'t really understand what the Gran Turismo movie was at first: how do you make a movie out of a racing game with no story? "It\'s a racing simulator!" Harbour said he complained to director Neill Blomkamp.', "Of course, the movie tells the true story of a teenaged Gran Turismo player who successfully managed to make the leap from gamer to real-life professional racer--it's a bit different from your standard video game movie adaptation.", "Harbour acknowledged that his joke about not understanding the movie was pretty weak, and blamed the writers' strike for the quality of the joke.", "And then Harbour and Bloom presented the trailer. It focuses on a British kid named Jann, played by Archie Madekwe, who's joined up with the GT Academy, a skills competition with Nissan that sought to find gamers who could translate their digital racing skills to real-life cars. ", "Harbour plays the racing drill sergeant for these gamers, trying to whip them into shape at this racing boot camp, with Jann emerging as the winner and moving up to the ranks of Nissan drivers. But that's just the beginning of Jann's journey.", "Real racing is a whole new ballgame, Harbour's character warns.", '"If you miss a racing line in a game you can reset. If you miss it in a real race, you could die."', 'And, as we also saw in the trailer, Jann also has to deal with his new social situation--the other racers at Nissan look down on him because of lowly gamer origins. ', "The Gran Turismo movie doesn't yet have a release date, but is expected to hit theaters later this year."] 

', 소니의 곧 개봉될 영화 슬레이트 발표회에서 올랜도 블룸과 데이비드 하버는 "처음에는 그랜 투리스모 영화가 뭔지 잘 이해하지 못했다"며 "어떻게 스토리가 없는 레이싱 게임으로 영화를 만들 수 있을까?"라고 농담했다, 이 레이싱 부트 캠프에서 그들을 채찍질하여 모양을 갖추려고 노력하는 중인데, 얀이 우승자로 부상하고 닛산 운전자의 반열에 올랐다. 진짜 경주에서 놓치면 죽을 수도 있어요. 

 

 

First PlayStation Plus Game Catalog Title For May 2023 Revealed

 

['Developer Enhance revealed that its new game Humanity will launch day and date for PS4 and PS5 via PlayStation Plus Extra and Premium on May 16.', 'The puzzle action-platformer will also be available for purchase standalone and will cost $30. Though, PlayStation Plus Extra and Premium members will gain access to it at no additional cost.', 'In Humanity, players assume the role of a Shiba Inu who has the power to command crowds of people, forcing them to jump and take on platforming challenges. The full game will include 90 stages full of obstacles and puzzles to solve, along with a slew of unlockables. The main story mode seems like it will offer plenty of variety in terms of gameplay and will even include boss battles to mix things up.', 'Humanity includes a stage-creator, allowing for user-made challenges, as well as a virtual reality mode that supports PSVR, PSVR 2, and PC VR headsets.', 'A limited-time demo for Humanity was available earlier this year, giving players access to 10 stages, the stage-creator, and virtual reality functionality. The demo was only available until March 6.', 'Humanity comes from developer Enhance, the team behind the beloved Tetris Effect, and Rez Infinite.'] 

['Developer Enhance'는 자사의 신작 게임 휴머니티가 5월 16일 플레이스테이션 플러스 엑스트라와 프리미엄을 통해 PS4와 PS5용으로 출시한다고 밝혔다. 풀 게임에는 많은 잠금 해제 가능한 것들과 함께 장애물과 풀어야 할 퍼즐로 가득 찬 90개의 스테이지가 포함될 것이다. ', Humanity를 위한 한정된 시간의 데모는 올해 초에 이용 가능했는데, 플레이어들은 10개의 스테이지, 무대 제작자, 가상 현실 기능에 접근할 수 있다. 

 

 

Diablo 4 Server Slam Test Will Let You Play Early, And Blizzard Wants You To Push It

 

["Blizzard has already held two beta periods for Diablo IV as we approach the game's June 6 launch, but today it announced yet another, and this one sounds intense. Dubbed Server Slam, the test will run from May 12-14 on all platforms and aims to help the development team better prepare for the massive horde of players sure to be waiting to play on launch day. Progress from this test won't transfer to the full game, but it is another opportunity to try the game ahead of its launch, as the Server Slam will be freely available to anyone who wants to participate. Those who reach level 20 and defeat the Ashava world boss will receive the Cry of Ashava mount trophy.", 'GameSpot had the chance to chat with director Joe Shely and associate director Joseph Piepiora about Server Slam and learned just how important this pre-launch period is for the game.', 'You need a javascript enabled browser to watch videos.', '\n Want us to remember this setting for all your devices?\n ', 'Sign up or Sign in now!\n ', "\n By clicking 'enter', you agree to GameSpot's\n Terms of Use and\n Privacy Policy", 'enter', 'Now Playing: Diablo IV | Behind the Scenes | Cathedral of Diablo', '"It\'s always been the plan for us to do everything that we can to make sure the launch is as stable as possible," Shely told us. "So the first thing we did was the early access weekend, and then we did the open beta. And the open beta and the early access weekend both allowed us to get lots of feedback that we were able to incorporate into the game. It also allowed us to test our servers, especially with lots of people."', "We saw some of the front-facing changes already explained--Blizzard is giving the Barbarian some buffs in response to feedback, for instance--but changes to server infrastructure also occurred. Rather than hope the changes it made are perfect for launch, Blizzard can test them in the Server Slam and, hopefully, offer a smoother launch than we've seen from similarly huge online games. As the name suggests, Blizzard wants the servers stressed as much as possible to ensure that a huge influx of activity will not throw a wrench in everyone's fun.", '"We did learn an awful lot from having players come and play the game during [the beta] period," Piepiora added. "There are certain situations you simply can\'t simulate internally. We learned a great deal and I think you saw things improve over the course of that weekend because we deployed hotfixes and made changes to improve the stability of our infrastructure."', 'This was evident if you played during the early access period for Diablo IV. After an evening of very long queue times, things smoothed out considerably to the point of there very rarely being any wait at all.', "Diablo III didn't exactly launch in a stellar--or, oftentimes, playable--state when it arrived in 2012. That game originally launched only for PC, but despite Diablo IV's launch across two generations of Xbox and PlayStation consoles alongside PC (with cross-play and cross-progression, no less), Blizzard insists it's ready this time.", '"It feels really good to be able to have Diablo IV get delivered to all these different audiences at once," Piepiora said. "It adds complexity--the complexity we planned for by releasing Diablo III on a number of different platforms over time. We learned an awful lot getting Diablo III on Switch, for example."', "As Piepiora alluded to, no matter how much shoring up and preparation is done, it's impossible to know for sure how an online game launch is going to go until players get their hands on the game. That'll come less than a month after the Server Slam when Diablo IV releases on June 6 for PS5, PS4, Xbox Series X|S, Xbox One, and PC."] 

그리고 오픈 베타와 얼리 액세스 주말은 우리가 게임에 통합할 수 있었던 많은 피드백을 얻을 수 있게 해주었다. ", 피에피오라는 "[베타] 기간 동안 선수들이 와서 게임을 하도록 하면서 우리는 정말 많은 것을 배웠다"고 덧붙였다. "', "피에피오라가 암시했듯이, 아무리 보강하고 준비를 한다 하더라도, 플레이어들이 게임을 손에 넣을 때까지 온라인 게임 출시가 어떻게 진행될지 확실히 아는 것은 불가능하다. 

 

 

이 포스팅은 쿠팡 파트너스 활동의 일환으로, 이에 따른 일정액의 수수료를 제공받습니다.

반응형