Nintendo Direct: Every Game Announcement During April's Indie Showcase
["That's another Nintendo Indie Showcase in the books. As the name implies, these smaller Nintendo Direct-style events are solely aimed at smaller indie games, so don't glance through this roundup expecting to hear what's happening with The Legend of Zelda: Tears of the Kingdom or (sadly) Hollow Knight: Silksong.", "Below, we go over every announcement and include every trailer revealed during the Direct, including a handful of Switch games that are out today and release dates for anticipated sequels like Oxenfree II: Lost Signals and Blasphemous 2. We've organized announcements in the order they occurred during the Direct.", 'Discover the secrets behind a struggling village while managing daily activities, completing various jobs, and playing with cats when @MinekosMarket from @PlayHumbleGames comes to #NintendoSwitch on Sept. 26! #IndieWorld pic.twitter.com/OvmKyJQ6Z9', 'The showcase kicked off with a new look at Mineko\'s Night Market, a fun-looking life sim with a release date that\'s been "coming soon" for a while. It looks like that soon is 2023, as the Direct revealed Mineko\'s Night Market is coming to Switch on September 26. We also got another look at some of the activities you\'ll be able to complete at the titular night market (like cat races!) as well as some scary agents who have something to hide.', 'Join the desert town of Sandrock and turn your run-down workshop into a well-oiled facility when My Time at Sandrock (@MTaSandrock) from @PatheaGames and @PMStudiosUSA comes to #NintendoSwitch this summer! #IndieWorld pic.twitter.com/2o1kpQfj4S', 'Up next, the Direct revealed that My Time at Sandrock is getting a Switch port that will be released this summer. Taking place in the same charming post-apocalyptic world as its predecessor, My Time at Portia, Sandrock delivers a more wild west vibe as you become the newest resident builder/farmer/fighter in a desert community.', 'You may remember hearing GameSpot video producer Jean-Luc Seipke talk up this cooperative-focused roguelite cooking simulator on the After Dark podcast. This frenetic cooking game sees you (and some friends!) frantically serve customers to the best of your ability, unlocking permanent upgrades for future restaurants when your current venture inevitably goes under. Previously only available on PC, Plate Up is coming to Switch in October.', 'Meet cute cats and sew the coziest quilts when the award-winning puzzle board game Quilts and Cats of Calico from @monstercouch comes to #NintendoSwitch this fall! #IndieWorld pic.twitter.com/DvTtRTm6Lz', 'Up next, the Direct showcased gameplay for Quilts and Cats of Calico, a digital adaptation of the tabletop game, Calico. The game features both solo and multiplayer modes. Previously only announced for PC, Quilts and Cats of Calico will now also be launching for Switch this fall.', "Previously only announced for PC (via Steam), Rift of the NecroDancer is a rhythm game spin-off of roguelike rhythm game Crypt of the Necrodancer. The Direct revealed that the game is coming to Switch as well, launching alongside the PC version in 2023. We also got a more detailed look at NecroDancer's gameplay, including boss battles, burger-making, and yoga.", "RELICS OF THE OLD FAITH - APRIL 24A huge FREE major content update to Cult of the Lamb is almost here!📖 New post-game story🔪 Deeper combat🐛 Revamped bosses & enemies💀 More replayability📸 Photo mode💓 Many requested features\U0001f9f5 See how much we've added below! pic.twitter.com/VAgW7Ylyse", "After NecroDancer, the Direct took a break from announcing release dates for games to reveal when we're getting post-launch DLC expansions to existing Switch titles. Shovel Knight Pocket Dungeon Puzzler's Pack is getting DLC this spring, A Little to the Left in June, and Cult of the Lamb on April 24.", 'Hatch from your flower and spelunk through the beautiful and sometimes haunting pixelated world of @Animal_Well from @BIGMODEgames. Coming to #NintendoSwitch early next year! #IndieWorld pic.twitter.com/GjMuYUbcxg', "Animal Well was a standout at Summer Game Fest 2022, and its puzzle box world looks just as spookily atmospheric now that we've gotten another look at it. We got to see more of the unsettling action-adventure game during the Direct, as well as an announcement that it will now be coming to Switch alongside PS5, PS4, and PC. The Direct also revealed a release window for the game: early 2024.", "What time is it? It's Crime O'Clock! ⏰Prevent crimes and solve cases across time and space, when Crime O'Clock from @JustForGames and @BadSeed_Ent launches on #NintendoSwitch 30/06! pic.twitter.com/4MkcHbPTI4", "A new gameplay trailer for Crime O'Clock revealed during the Indie Direct showcased how this black-and-white mystery game interconnects its 40 different cases, with your actions in one having the possibility of affecting the others in a domino effect. We also now have a release date--Crime O'Clock is coming to Switch and PC on June 30.", 'To our surprise, Teslagrad 2 is out! Revealed to be launching April 19--alongside a remaster of the original Teslagrad--during the Direct, this physics-based action-adventure game features electrifying puzzles and Norse myth-inspired enemies and locations.', 'Gangsters, goblins, gubernation and eldritch horrors beyond your comprehension!Enter a world of silliness and stick figures in Shadows Over Loathing from @asym, available later today on #NintendoSwitch! pic.twitter.com/YingA2ljhf', "Teslagrad 2 and Teslagrad Remastered weren't the only games revealed to be launching on the day of the Direct. Shadows Over Loathing's Switch port is now out as well on the Nintendo eShop. A physical version of the Switch port will be out this fall.", 'Rise, Penitent One!Undertake a new pilgrimage against the foul Miracle when Blasphemous 2 from @TheGameKitchen launches on #NintendoSwitch this summer. pic.twitter.com/60R5sJtG04', 'The Direct provided a more in-depth look at the gameplay for Blasphemous 2 as well. We also have a more specific release window for the game: Summer 2023.', 'B̵͕͋r̴̠̝͆͗̑̌ͅo̵̭̾̏͊a̶̠͙͒̄d̷͈͖̥̈́̊͜͝ĉ̶̨̪̮̠̊̔́å̷̞̜̞͐s̴̝̱̬̾t̵̮̀͠i̷̻̾͗̀̉n̴̢̪͕̮͛̀g̶̨̧͒͐͐͜͝...Uncover a sinister plot amid supernatural disturbances when Oxenfree II: Lost Signals launches on #NintendoSwitch 12/07. pic.twitter.com/SRw67DHyv7', 'And the sequels just keep coming! Following the new look at Blasphemous 2, the Direct showcased more of the story and gameplay for Oxenfree II: Lost Signals. The Direct also revealed a release date--July 12 on all paltforms--and preorders are now available.', 'The Direct concluded with Nintendo teasing what folks can expect to see at future Indie Showcases. Going forward, you can expect to hear more about the following games on Switch:']
다이렉트는 이 게임이 2023년에 PC 버전과 함께 출시될 예정이라고 밝혔다. 우리는 다이렉트 동안 불안한 액션 어드벤처 게임을 더 많이 볼 수 있었고, 이제 PS5, PS4, PC와 함께 스위치로 출시될 것이라는 발표도 있었다. 이제 출시일도 잡았습니다. 6월 30일에 스위치와 PC에 Crime O'Clock이 출시됩니다.
How Long To Beat Dead Island 2
["Dead Island 2 is out now, and if you find yourself ready to bonk zombies on the head by the thousands across a full playthrough, you likely want to know how long the game is. We've played it in its entirety and can answer that question. As always, the answer somewhat depends on what kind of playstyle you'll bring to it. But we'll go over all of those different approaches and you can decide where you land. If you're wondering how long Dead Island is, here's your in-depth answer.", 'A typical Dead Island 2 playthrough is going to take players somewhere between 15-20 hours. Far from the estimates of some other more gargantuan RPGs as of late, it could be argued that Dead Island 2 does not overstay its welcome. Still, this estimate can vary based on a few factors.', 'You need a javascript enabled browser to watch videos.', '\n Want us to remember this setting for all your devices?\n ', 'Sign up or Sign in now!\n ', "\n By clicking 'enter', you agree to GameSpot's\n Terms of Use and\n Privacy Policy", 'enter', 'Now Playing: Dead Island 2 Review - Eat The Rich', 'For one, this estimate assumes a playthrough in which you complete the main campaign and some side content. There are 24 main missions in the story, alongside 33 side quests and another 15 tertiary missions collectively called Lost and Found. If you wanted to complete all of these, your playthrough would run you closer to 30 hours or even a bit more, similar to our Dead Island 2 review playtime.', "On the flip side, if you merely wanted to speed through the story and skip most side attractions, you could feasibly do that in about 12-15 hours. But we highly recommend making some time for the side missions, as they're some of the best parts of the game, and they're usually how you'll come across Dead Island 2's best weapons. If time is of the essence, you can always fast travel, too.", "We have plenty more to show you about Dead Island 2, so be sure to check it out in our guides hub. Alternatively, if you have your eyes set on another big game this month--perhaps one with lightsabers--check out the gallery below of April's biggest games."]
["Dead Island 2"는 이제 출시되었고, 만약 당신이 전체 플레이를 통해 수천 명의 좀비들의 머리를 때릴 준비가 되어 있다는 것을 알게 된다면, 당신은 게임이 얼마나 오래 지속되는지 알고 싶을 것이다. 우리는 그것을 전체적으로 연주했고 그 질문에 대답할 수 있다.", "우리는 당신에게 데드 아일랜드 2에 대해 더 많은 것을 보여줄 것이 있으니, 우리의 가이드 허브에서 그것을 꼭 확인하세요.
Diablo 4 Server Slam Test Will Let You Play Early, And Blizzard Wants You To Push It
["Blizzard has already held two beta periods for Diablo IV as we approach the game's June 6 launch, but today it announced yet another, and this one sounds intense. Dubbed Server Slam, the test will run from May 12-14 on all platforms and aims to help the development team better prepare for the massive horde of players sure to be waiting to play on launch day. Progress from this test won't transfer to the full game, but it is another opportunity to try the game ahead of its launch, as the Server Slam will be freely available to anyone who wants to participate. Those who reach level 20 and defeat the Ashava world boss will receive the Cry of Ashava mount trophy.", 'GameSpot had the chance to chat with director Joe Shely and associate director Joseph Piepiora about Server Slam and learned just how important this pre-launch period is for the game.', 'You need a javascript enabled browser to watch videos.', '\n Want us to remember this setting for all your devices?\n ', 'Sign up or Sign in now!\n ', "\n By clicking 'enter', you agree to GameSpot's\n Terms of Use and\n Privacy Policy", 'enter', 'Now Playing: Diablo IV | Behind the Scenes | Cathedral of Diablo', '"It\'s always been the plan for us to do everything that we can to make sure the launch is as stable as possible," Shely told us. "So the first thing we did was the early access weekend, and then we did the open beta. And the open beta and the early access weekend both allowed us to get lots of feedback that we were able to incorporate into the game. It also allowed us to test our servers, especially with lots of people."', "We saw some of the front-facing changes already explained--Blizzard is giving the Barbarian some buffs in response to feedback, for instance--but changes to server infrastructure also occurred. Rather than hope the changes it made are perfect for launch, Blizzard can test them in the Server Slam and, hopefully, offer a smoother launch than we've seen from similarly huge online games. As the name suggests, Blizzard wants the servers stressed as much as possible to ensure that a huge influx of activity will not throw a wrench in everyone's fun.", '"We did learn an awful lot from having players come and play the game during [the beta] period," Piepiora added. "There are certain situations you simply can\'t simulate internally. We learned a great deal and I think you saw things improve over the course of that weekend because we deployed hotfixes and made changes to improve the stability of our infrastructure."', 'This was evident if you played during the early access period for Diablo IV. After an evening of very long queue times, things smoothed out considerably to the point of there very rarely being any wait at all.', "Diablo III didn't exactly launch in a stellar--or, oftentimes, playable--state when it arrived in 2012. That game originally launched only for PC, but despite Diablo IV's launch across two generations of Xbox and PlayStation consoles alongside PC (with cross-play and cross-progression, no less), Blizzard insists it's ready this time.", '"It feels really good to be able to have Diablo IV get delivered to all these different audiences at once," Piepiora said. "It adds complexity--the complexity we planned for by releasing Diablo III on a number of different platforms over time. We learned an awful lot getting Diablo III on Switch, for example."', "As Piepiora alluded to, no matter how much shoring up and preparation is done, it's impossible to know for sure how an online game launch is going to go until players get their hands on the game. That'll come less than a month after the Server Slam when Diablo IV releases on June 6 for PS5, PS4, Xbox Series X|S, Xbox One, and PC."]
그리고 오픈 베타와 얼리 액세스 주말은 우리가 게임에 통합할 수 있었던 많은 피드백을 얻을 수 있게 해주었다. ", 피에피오라는 "[베타] 기간 동안 선수들이 와서 게임을 하도록 하면서 우리는 정말 많은 것을 배웠다"고 덧붙였다. "', "피에피오라가 암시했듯이, 아무리 보강하고 준비를 한다 하더라도, 플레이어들이 게임을 손에 넣을 때까지 온라인 게임 출시가 어떻게 진행될지 확실히 아는 것은 불가능하다.
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